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Long version
Despite looking and playing from an individual standpoint like a first person shooter game, Squad is really a strategy game first and foremost. Yes you move and fire your gun like an FPS game but the reality of Squad is that by the time the shooting starts a fight is usually decided by factors other than an individual's skill at aiming.
In squad teamwork and communication are mandatory and even most basic functions such as building spawn points or resupplying ammunition and medical supplies require that someone is actively performing a required task. This means that a round of Squad is often an amazingly organic experience as most of the time cutting off enemy logistic routes, denying the enemy team strategic map terrain, destroying enemy bases, or simply locating an enemy force is more important to success than capturing the actual game objectives. This also means that there are few guardrails in place if your team fails at these tasks. No one building means you will have no place near the front to respawn if you die, no logistics means you will have no ammunition to fight with. It can be brutal when that happens so making sure your teamwork and communication never break down to that point is vital to enjoying the game.
This game does everything in its power to incentivize you to move and fight as a squad even if this often comes at the expense of individual control. Counter Strike and Call of Duty players beware The stamina and suppression systems in this game are incredibly punishing to the point that you can often do nothing else but simply duck in cover or fire back blindly, good aim and reflexes will not save you from your bad decision making. Heavy weapons like artillery or vehicle mounted cannons can wipe out exposed targets in seconds. No single person has all the tools to deal with every challenge, the game is balanced around you working as a coordinated squad.
Overall Squad is a game of extreme highs and lows. When your team is in sync and working well together it's the best experience I have ever had in a FPS game. When you have toxic teammates or people refuse to play the roles the team needs it's often barely even playable. How much you enjoy the game is going to come from how you deal with that inherent inconsistency of having to cooperate with other people.
Despite looking and playing from an individual standpoint like a first person shooter game, Squad is really a strategy game first and foremost. Yes you move and fire your gun like an FPS game but the reality of Squad is that by the time the shooting starts a fight is usually decided by factors other than an individual's skill at aiming.
In squad teamwork and communication are mandatory and even most basic functions such as building spawn points or resupplying ammunition and medical supplies require that someone is actively performing a required task. This means that a round of Squad is often an amazingly organic experience as most of the time cutting off enemy logistic routes, denying the enemy team strategic map terrain, destroying enemy bases, or simply locating an enemy force is more important to success than capturing the actual game objectives. This also means that there are few guardrails in place if your team fails at these tasks. No one building means you will have no place near the front to respawn if you die, no logistics means you will have no ammunition to fight with. It can be brutal when that happens so making sure your teamwork and communication never break down to that point is vital to enjoying the game.
This game does everything in its power to incentivize you to move and fight as a squad even if this often comes at the expense of individual control. Counter Strike and Call of Duty players beware The stamina and suppression systems in this game are incredibly punishing to the point that you can often do nothing else but simply duck in cover or fire back blindly, good aim and reflexes will not save you from your bad decision making. Heavy weapons like artillery or vehicle mounted cannons can wipe out exposed targets in seconds. No single person has all the tools to deal with every challenge, the game is balanced around you working as a coordinated squad.
Overall Squad is a game of extreme highs and lows. When your team is in sync and working well together it's the best experience I have ever had in a FPS game. When you have toxic teammates or people refuse to play the roles the team needs it's often barely even playable. How much you enjoy the game is going to come from how you deal with that inherent inconsistency of having to cooperate with other people.